Airsoft Rules, tips and Preparations

Official Airsoft Rules


 SOME FIELDS/ARENAS HAVE THEIR OWN SPECIFIC RULES, but these are general guidelines to followNo shooting each other while a game isnt in progress

2 yard limited engagement range:
If someone is closer than 2 yards away from you, perform a simulation kill (ie: knife or "BAM")

No friendly fire

No throwing grenades, or other objects directly at others 

No pistol whipping

No fights (as in fist to fist)

No shooting field judges

No shooting Dead people (people who are out)

No damaging arena equipment, props, ect.

No paintball guns, fireworks, or BB guns(that shoot metal BBs),           



Official Airsoft pre-game preperations

Attend meeting before game or contact club leader to receive skirmish information (date, cost, location, ect.)


Bring sufficient supplies for the day (up to 8 hours)
Batteries, Ammo (BBs), Gas, food, ect. Some supplies are sold at some locations, and some locations have battery chargers for free use by patrons. Some areas rent out equipment and airsoft guns, so if you do not have any or enought equipment, bring money for rentals


Bring Proper attire, especially safety gear (Facemask/goggles, gloves, vest, ect.


Wear proper attire; bbs may seem weak, but hits hurt.


GOLDEN RULE

HAVE FUN

(& BE SAFE)

Airsoft rules videos

10 commandments of airsoft

Airsoft Rules

Training: Ambushes

Airsoft Preparation & Tips Videos

Gameday Prep

Training: Fire & Manuever

Training: Breaking Contact

Rules of Combat(commen sense)

If the enemy is in range, so are you.
Incoming fire has the right of way.
Don't look conspicuous: it draws fire.
The easy way is always mined.
Try to look unimportant, they may be low on ammo.
Professionals are predictable, it's the amateurs that are dangerous.
The enemy invariably attacks on one of two occasions:
a. When you're ready for them.
b. When you're not ready for them.
Teamwork is essential; it gives the enemy someone else to shoot at.
If you can't remember, the claymore is pointed at you. Claymores are labeled "This side toward enemy" for a reason.
If your attack is going well, you have walked into an ambush.

Don't draw fire, it irritates the people around you.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
When the pin is pulled, Mr. Grenade is *not* our friend.
If it's stupid but works, it isn't stupid.
When in doubt empty the magazine.
Never share a fox hole with anyone braver than you.
Anything you do can get you shot. Including doing nothing.
Make it too tough for the enemy to get in and you can't get out.
Mines are equal opportunity weapons.
A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
The quartermaster has only two sizes: too large and too small.
Five second fuses only last three seconds.
It is generally inadvisable to eject directly over the area you just bombed.
Tracers work both ways.

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